MINUTES TO LIVE TEST (MTL)

The player taking the test must outfit themselves with their character's normal combat kit. There are no spells, abilities or hit points in this test. This does not need to be a “full contact” fight as it is going to last 3 minutes and will be very intense. There will be two harassers in the ring with the testing player.

The harassers will engage the tester for the duration of three minutes unless they are struck by the tester three times. When the harassers have been struck for their 3rd time, they will take a step back, freeze in place with an arm in the “sanctuary” position, and loudly count to 10 before they the re-engage. The tester must remain engaged and in combat for the majority of the test and must fight safely for the entirety of the test. The test can only be judged by two Authorized witnesses, both of which cannot be either of the harassers of the player being tested. The Authorized witnesses’ judgment will be final.

The test may be taken more than once per day if the first attempt is unsuccessful but may not be attempted more than three times during any given event. Players who are indefinite non-combatants may omit this test so long as their character is a full non-combatant. If the player wishes to become a combatant after skipping this test they must first successfully complete this an MTL test before they are able to do so. Once this test has been successfully passed, the Rules Team must be notified so the players’ character(s) will be updated to Apprentice-level in the game records.

Later on, when a player wishes to advance a character from Full Guild to High Guild, they must pass another MTL Test in order to do so, to further demonstrate that they can still fight safely, as well as show that they are familiar on how spells, abilities, and effects function. The testing requirements are the same as above though the tester may use any Full Guild spells/abilities their character has access to. Whenever an effect is successfully used on a harasser, it counts as three strikes, and after the 10 second countdown they are no longer effected by the effect. Once this test has been successfully passed, the Rules Team must be notified so the players’ character will be updated to High Guild-level as well as any characters created by them in the future begin at Full Guild level.